![]() ![]() ĭevelopment hell happens most often with projects that have multiple interpretations and reflect several points of view. ![]() David Hughes, the author of a book titled Tales From Development Hell, states that once producers, directors, and actors are attached to the project, they may request script rewrites, which delays production. Less than two percent of all books which are optioned actually make it to the big screen. As Hollywood starts ten times as many projects as are released, many scripts will end up in this limbo state. More often than not, a project trapped in this state for a prolonged period of time will be abandoned by all interested parties or canceled outright. ![]() This pre-production process can last for months or years. The term can also apply generally to any project that has languished unexpectedly in its planning or construction phases, rather than being completed in a realistic amount of time, or otherwise having diverted from its original timely expected date of completion.įilm industry companies often buy the film rights to many popular novels, video games, and comic books, but it may take years for such properties to be successfully brought to the screen, and often with considerable changes to the plot, characters, and general tone. Production hell refers to when a film has entered production but remains in that state for a long time without progressing to post-production. Projects in development hell generally have ambitious goals, which may or may not be underestimated in the design phase, and are delayed in an attempt to meet those goals to a high degree. Many projects which end up in development hell never progress into production, and are gradually abandoned by the involved parties. A work may move between many sets of artistic leadership, crews, scripts, game engines, or studios. Term for media projects stuck in developmentĭevelopment hell, also known as development purgatory or development limbo, is media and software industry jargon for a project, concept, or idea that remains in a stage of early development for a long time, because the project is stuck in legal, technical, or artistic challenges. ![]()
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